Feb 12, 2012

Hello there!


Early in April 2011 my brother and I sat in the garden of our parents talking. Something we don't do often enough in our busy lives. We talked about doing a project together and with our last joint project lying back almost 20 years, we both thought that it's high time to do so again.

 
The first thing we had to do, after coming up with a workable idea for the game, was to choose the technology we wanted to use. The winner was C#, since it has been the language I used the most that time, and XNA, which I was completely inexperienced in.
All of that lies in the past now and we have quite something to show, but getting there really hasn't been easy at all and cost quite some time.
And that is the main reason we wanted to start this blog. We wanted to help inexperienced programmers to overcome the hazards of a new flavor of language and game programming in general, which, in my opinion, is nothing like ordinary programming at all.

 
So if you're on the search for someone to explain to you a thing or two about that stuff, then you're welcome to try here (but be warned: We don't know anything).
We generally don't offer code to download because we think that's a shortcut you shouldn't take. In some articles we'll link other websites that offer some code but you should try to understand the implications of the code that'll enable you to do the work yourself and frankly, sooner or later in the game development process, you won't be spared to do so.
We'll try to write the articles presented here in a way which should be both easy to understand and complete.

 
Feel free to comment anywhere on this blog if you have suggestions for topics to cover, found some mistakes or just have advice for improvement.

 
Who are we?

Wyzau is a pretty gifted provider of creative content, who has already done one or two minor games in Flash and doesn't fear a challenge and I'm a tolerable senior programmer who always has been fascinated by game development.

 
License

All the code and art within this blog, if not stated otherwise, is published by us using the MS-PL license.

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